Event box
Seymour Escape Room!* In-Person
Think you have what it takes to get out of our escape room? Come with a team of 4-6 people, and try to solve the mystery!
Last year, Dewey Desmond, the ghost of Seymour Library, was warded off and imprisoned by a few courageous library patrons who braved his perilous escape room. Your ingenuity in solving his puzzles changed Dewey Desmond - you gave him back his passion for helping people learn, and unlocked his potential as the ghost of the library—the potential to become a benevolent spirit of stories and knowledge, who can imbue every bookshelf with the essence of adventure and education – but since you cast him out, he has been laid to rest in an eternal prison, trapped within a golden chest. Only you can bring him back.
This will be for all ages, although geared towards ages 8-12. Registration will be for every half hour, and you will need to register each person together in your group.